//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="MatrixParallel.Publish" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Collections; using StgSharp.HighPerformance; using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace StgSharp.Mathematics.Numeric { public static partial class MatrixParallel { private static unsafe MatrixParallelHandle PublicTaskPrivate(MatrixParallelTaskPackage* package) where T : unmanaged, INumber { int primCount = package->PrimCount; int secCount = package->SecCount; int tileWidth = (1024 / secCount) + 1; int tileCount = (primCount + tileWidth - 1) / tileWidth; MatrixParallelThread[] pool = LeadParallel(tileCount); if (pool.Length == 0) { /* * wait until has enough threads */ } MatrixParallelHandle handle = new MatrixParallelHandle(pool); if (handle.Wraps.Count() == 1) { handle.Wraps.First().WrapTask = (MatrixParallelTaskPackageNonGeneric*)package; return handle; } int threadCount = pool.Length; int tilePerThreadLess = tileCount / threadCount; // tiles per thread without extra slice int columnAfterBaseTile = tileCount % threadCount * tileWidth; // tile sliced into columns int extraColumnPerThread = columnAfterBaseTile / threadCount; int extraColumnCount = columnAfterBaseTile % threadCount; // columns to be sliced int total = primCount; Stack taskBunch = new Stack(threadCount); MatrixParallelTaskPackage* current = package; foreach (MatrixParallelWrap wrap in handle.Wraps) { bool hasSlice = columnAfterBaseTile > 0; bool isLargeSlice = extraColumnCount > 0; // _count tiles for wrap int wrapWidth = wrap!.WrapTaskCapacity/**/; int columnFromSlicingCount = (hasSlice ? extraColumnPerThread : 0) * wrapWidth; int baseColumn = wrapWidth * tilePerThreadLess * tileWidth; int columnInWrap = baseColumn + columnFromSlicingCount + (isLargeSlice ? 1 : 0); // set tasks if (columnInWrap == 0) { #if DEBUG throw new InvalidOperationException("Zero tasks published."); #else break; #endif } // update current task current->PrimColumnCountInTile = columnInWrap; current->SecColumnCountInTile = current->SecCount; current->SecTileOffset = 0; // remove tiles _count extraColumnCount--; columnAfterBaseTile -= columnFromSlicingCount; total -= columnInWrap; // set to wrap and push wrap.WrapTask = (MatrixParallelTaskPackageNonGeneric*)current; if (total <= 0) { break; } current = MatrixParallelFactory.FromExistPackage(current); current->PrimTileOffset += columnInWrap; } return handle; } } }