//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Vector.Cross" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Mathematics.Graphics; namespace StgSharp.Mathematics.Graphics { public static unsafe partial class Linear { public static float Cross(Vec2 vec1, Vec2 vec2) { return (vec1.X * vec2.Y) - (vec1.Y * vec2.X); } public static Vec3 Cross(Vec3 vec1, Vec3 vec2) { return new Vec3( (vec1.Y * vec2.Z) - (vec1.Z * vec2.Y), (vec1.X * vec2.Z) - (vec1.Z * vec2.X), (vec1.X * vec2.Y) - (vec1.Y * vec2.X)); } } }