//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="ColumnSet4" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp; using StgSharp.Mathematics.Internal; using System; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace StgSharp.Mathematics.Internal { [StructLayout(LayoutKind.Explicit, Size = 16 * sizeof(float))] internal struct ColumnSet4 : IEquatable { [FieldOffset(0)] internal Vector4 colum0; [FieldOffset(16)] internal Vector4 colum1; [FieldOffset(32)] internal Vector4 colum2; [FieldOffset(48)] internal Vector4 colum3; [FieldOffset(0)] public float m00; [FieldOffset(16)] public float m01; [FieldOffset(32)] public float m02; [FieldOffset(48)] public float m03; [FieldOffset(4)] public float m10; [FieldOffset(20)] public float m11; [FieldOffset(36)] public float m12; [FieldOffset(52)] public float m13; [FieldOffset(8)] public float m20; [FieldOffset(24)] public float m21; [FieldOffset(40)] public float m22; [FieldOffset(56)] public float m23; [FieldOffset(12)] public float m30; [FieldOffset(28)] public float m31; [FieldOffset(44)] public float m32; [FieldOffset(60)] public float m33; [MethodImpl(MethodImplOptions.AggressiveInlining)] internal ColumnSet4(Vector4 colum0, Vector4 colum1, Vector4 colum2, Vector4 colum3) { Unsafe.SkipInit(out this); this.colum0 = colum0; this.colum1 = colum1; this.colum2 = colum2; this.colum3 = colum3; } public override bool Equals(object? obj) { return (obj is ColumnSet4 mat) && Equals(mat); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool Equals(ColumnSet4 other) { return colum0.Equals(other.colum0) && colum1.Equals(other.colum1) && colum2.Equals(other.colum2) && colum3.Equals(other.colum3); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool operator !=(ColumnSet4 left, ColumnSet4 right) { return !(left == right); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool operator ==(ColumnSet4 left, ColumnSet4 right) { return left.Equals(right); } } }