//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Plain" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Mathematics; using StgSharp.Mathematics.Graphics; using System.Numerics; namespace StgSharp.Geometries { public unsafe class Plain { internal readonly float d = -1; internal Vec3 _origin; internal Vec3 plainParameter; internal Vec3 vec1; internal Vec3 vec2; public Plain(Vec3 o, Vec3 v1, Vec3 v2) { this._origin = o; this.vec1 = v1 - (v2 * (v1.Y / v2.Y)); //xz this.vec2 = v2 - (vec1 * (v2.X / v1.X)); //yz // |_origin|-k1*|vec1|-k2*|vec2| --> plainParameter.Z; plainParameter.Z = _origin.Z - (vec1.Z * (_origin.X / vec1.X)) - (vec2.Z * (_origin.Y / vec2.Y)); // plainParameter.Z -> plainParameter.X, plainParameter.Y plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z); plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z); plainParameter.X = 1 / plainParameter.X; plainParameter.Y = 1 / plainParameter.Y; plainParameter.Z = 1 / plainParameter.Z; } public Plain(Point p1, Point p2, Point p3) { Vec3 origin = p1.Coord; Vec3 v1 = p2.Coord - origin; Vec3 v2 = p3.Coord - origin; vec1 = v1 - (v2 * (v1.Y / v2.Y)); //xz vec2 = v2 - (vec1 * (v2.X / v1.X)); //yz // |_origin|-k1*|vec1|-k2*|vec2| --> plainParameter.Z; plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y)); // plainParameter.Z --> plainParameter.X, plainParameter.Y plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z); plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z); plainParameter.X = 1 / plainParameter.X; plainParameter.Y = 1 / plainParameter.Y; plainParameter.Z = 1 / plainParameter.Z; } } }