//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="PlainGeometry" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Graphics; using StgSharp.Mathematics; using StgSharp.Mathematics.Graphics; using System; using System.ComponentModel; namespace StgSharp.Geometries { /// /// Plain geometry only contains straight sides. /// public abstract class PlainGeometry : IGeometry { protected Vec4[] vertexMat; internal CoordinationBase coordinate; internal PlainGeometry(CoordinationBase coordination) { coordinate = coordination; } public Point this[int index] { get => new Point(vertexMat[index]); set => vertexMat[index].vec = value.coordVec; } public int VertexCount => this.vertexMat.Length; public abstract ReadOnlySpan VertexIndices { get; } #pragma warning disable CA1819 public Vec4[] VertexStream => vertexMat; public CoordinationBase Coordination => this.coordinate; #pragma warning restore CA1819 } }