//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="PlainCoordinate" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Mathematics; using StgSharp.Mathematics.Graphics; using System; using System.Collections.Generic; using System.Net.Http.Headers; using System.Text; namespace StgSharp.Geometries { public class PlainCoordinate : CoordinationBase { public PlainCoordinate(CoordinationBase local, Point origin, Vec3 xAxis, Vec3 yAxis) : base(local) { CoordMat = Matrix44.Unit; CoordMat.column[0] = new Vec4(xAxis, 0); CoordMat.column[1] = new Vec4(yAxis, 0); CoordMat.column[2] = new Vec4(Linear.Normalize(Vec3.Cross(xAxis, yAxis)), 0); LocalOrigin = origin; } public static PlainCoordinate StandardPlainCoordination { get; } = new(null, new Point(0, 0, 0), new Vec3(1, 0, 0), new Vec3(0, 1, 0)); } }