//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="PlainGeometryMesh.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Geometries; using StgSharp.Math; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Graphics { public class PlainGeometryMesh { private PlainGeometry _shape; private TextureProvider _texture; public PlainGeometryMesh( [NotNull] PlainGeometry shape, [NotNull] TextureProvider texture ) { if( shape.VertexCount > texture.TextureCoordinate.Length ) { throw new ArgumentException( paramName: nameof( texture ), message: "Amount of texture coordination is too less" ); } _texture = texture; _shape = shape; } //private Image _texture; public PlainGeometryMesh( PlainGeometry shape, Image texture, Vec2[] texCoord ) { ArgumentNullException.ThrowIfNull( shape ); ArgumentNullException.ThrowIfNull( texCoord ); if( shape.VertexCount > texCoord.Length ) { throw new ArgumentException( paramName: nameof( texCoord ), message: "Amount of texture coordination is too less" ); } _texture = new TextureProvider( texture, texCoord ); } public Vec4[] VertexArray => _shape.VertexStream; public Image TextureImage { get => _texture.ProvideImage(); internal set => _texture.ReadImage( value ); } public ReadOnlySpan MeshIndices => _shape.VertexIndices; public ReadOnlySpan TextureCoord => MemoryMarshal.Cast( _texture.TextureCoordinate ); public PlainGeometryMesh Resize( PlainGeometry newShape ) { return new PlainGeometryMesh( newShape, _texture ); } } }