//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="RBO.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Security.Principal; using System.Text; namespace StgSharp.Graphics.OpenGL { public sealed class RenderBuffer : GlBufferObjectBase { public RenderBuffer( int count, glRender binding ) : base( binding ) { _bufferHandle = GL.GenRenderBuffer( count ); } public override void Bind( int index ) { GL.BindRenderBuffer( this[ index ] ); } public void Store( RenderBufferInternalFormat format, (int width, int height) size ) { if( ( size.width > binding.Width ) || ( size.height > binding.Height ) ) { StgSharp.LogWarning( "FrameBuffer is larger than current canvas binding" ); } } protected override void Dispose( bool disposing ) { foreach( GlHandle item in _bufferHandle ) { Console.WriteLine( "removing a render buffer" ); GL.DeleteRenderBuffer( item ); } } } }