//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="HLSFAllocator.Free" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Buffers; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using hlsfHandle = StgSharp.HighPerformance.Memory.HybridLayerSegregatedFitAllocationHandle; namespace StgSharp.HighPerformance.Memory { public unsafe partial class HybridLayerSegregatedFitAllocator { /// /// Minimal collect: linear scan, merge contiguous empty Blocks into one, push merged head /// back to bucket. Caller-responsible design: no slicing or redistribution. /// public void Collect() { Entry* cur = _positionHead; while (cur != null && cur != _spareMemory) { if (cur->State != EntryState.Empty) { cur = cur->NextNear; continue; } Entry* runHead = cur; Entry* next = runHead->NextNear; // Remove head from bucket if currently registered int headLevel = runHead->Level; int headSeg = DetermineSegmentIndex(runHead->Size, headLevel); TryRemoveFromBucket(headLevel, headSeg, (BucketNode*)runHead->Position); while (next != null && next != _spareMemory && next->State == EntryState.Empty && IsAdjacentTo(runHead, next)) { int lvl = next->Level; int seg = DetermineSegmentIndex(next->Size, lvl); TryRemoveFromBucket(lvl, seg, (BucketNode*)next->Position); runHead->Size += next->Size; RemoveFromPositionChain(next); next = runHead->NextNear; } // Recompute level for merged block and push once runHead->Level = GetLevelFromSize(runHead->Size); int finalLevel = runHead->Level; int finalSeg = DetermineSegmentIndex(runHead->Size, finalLevel); ((BucketNode*)runHead->Position)->EntryRef = runHead; // ensure consistency PushLevel(finalLevel, finalSeg, (BucketNode*)runHead->Position); cur = next; } } /// /// Free allocated memory block and perform adjacent block merging /// /// /// Handle to the allocated memory block /// public void Free(hlsfHandle handle) { Entry* e = handle.EntryHandle; if (e == null) { return; } if (e->State != EntryState.Allocated) { return; } // Mark as empty so it can be merged e->State = EntryState.Empty; // Try merge with adjacent free blocks and remove them from buckets MergeAndRemoveFromBuckets(e); // Calculate final level and segment for the merged block uint finalSize = e->Size; int finalLevel = GetLevelFromSize(finalSize); int finalSegment = DetermineSegmentIndex(finalSize, finalLevel); // Push the merged entry back to appropriate bucket PushLevel(finalLevel, finalSegment, (BucketNode*)e->Position); } } }