using GLFWDotNet; using StgSharp.Geometries; using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Control { public static class Add { public static void Point(IGeometry geometry) { Point p = new Point(); p.getXHandler+=geometry.SetPointArray; TimeLine._cache.pointContainer.Add(p); } public static void Line(Point p, float vecX,float vecY) { Line l = new Line { endpoint = p, vecX = vecX, vecY = vecY }; TimeLine._cache.geometryContainer.Add(l); } } }