using StgSharp.Controlling; using StgSharp.Math; using System.Numerics; namespace StgSharp.Geometries { public unsafe class Triangle : PlainGeometry { internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion); internal Matrix3x3 vertexMat; public Triangle() { vertexMat = new Matrix3x3(); } public Triangle( vec3d vertex01, vec3d vertex02, vec3d vertex03 ) { vertexMat.mat.colum0 = vertex01.vec; vertexMat.mat.colum1 = vertex02.vec; vertexMat.mat.colum2 = vertex03.vec; } public Triangle( float v0x, float v0y, float v0z, float v1x, float v1y, float v1z, float v2x, float v2y, float v2z ) { vertexMat.mat.colum0 = new Vector4(v0x, v0y, v0z, 0); vertexMat.mat.colum1 = new Vector4(v1x, v1y, v1z, 0); vertexMat.mat.colum2 = new Vector4(v2x, v2y, v2z, 0); } public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion; public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion; public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion; public sealed override Point RefPoint0 => new Point(vertexMat.mat.colum0); public sealed override Point RefPoint1 => new Point(vertexMat.mat.colum1); public sealed override Point RefPoint2 => new Point(vertexMat.mat.colum2); public Mat3 VertexBuffer { get { return vertexMat.mat; } } internal sealed override int[] Indices { get { return new int[3] { 0, 1, 2 }; } } public override Line[] GetAllSides() { Line[] sides = new Line[3] { new Line(vertexMat.mat.colum0,vertexMat.mat.colum1), new Line(vertexMat.mat.colum1,vertexMat.mat.colum2), new Line(vertexMat.mat.colum2,vertexMat.mat.colum0) }; return sides; } public override Plain GetPlain() { return new Plain(this.vertexMat.mat.colum0, this.vertexMat.mat.colum1, this.vertexMat.mat.colum2); } public virtual vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick); public virtual vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick); public virtual vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick); internal sealed override void OnRender(uint tick) { tick -= this.bornTick; vertexMat.mat.colum0 = RefOrigin.Position.vec + MovVertex01(tick).vec; vertexMat.mat.colum1 = RefOrigin.Position.vec + MovVertex02(tick).vec; vertexMat.mat.colum2 = RefOrigin.Position.vec + MovVertex03(tick).vec; } } }