using StgSharp; using StgSharp.Math; using System; using System.Collections.Generic; using System.Drawing; using System.Security.Cryptography; using System.Text; namespace StgSharp.Geometries { public class Point: INode { internal vec3d _position; public float X { get { return this._position.X; } } public float Y { get { return this._position.Y; } } public void Update() => new NotImplementedException(); public bool IsInGeometry(IPlainGeometry geo) { } public bool IsInGeometry(IPlainGeometryCombination geo) { } public bool IsInPlain(IPlainGeometry geo) { } } }