using System; using System.Runtime.InteropServices; namespace StgSharp.Math { public class Matrix4x3 { internal M128Map map; internal IntPtr _colum0Ptr = IntPtr.Zero; internal IntPtr _colum1Ptr; internal IntPtr _colum2Ptr; private bool _isTransposed; private Matrix3x4 _transpose; public Matrix4x3( float a00, float a01, float a02, float a10, float a11, float a12, float a20, float a21, float a22, float a30, float a31, float a32 ) { _colum0Ptr = internalIO.load_internal(a00,a10,a20,a30); _colum1Ptr = internalIO.load_internal(a01,a11,a21,a31); _colum2Ptr = internalIO.load_internal(a02,a12,a22,a32); _transpose = new Matrix3x4(this); } internal Matrix4x3( IntPtr colum0Ptr, IntPtr colum1Ptr, IntPtr colum2Ptr ) { _colum0Ptr = colum0Ptr; _colum1Ptr = colum1Ptr; _colum2Ptr = colum2Ptr; _transpose = new Matrix3x4(this); } internal Matrix4x3(Matrix3x4 transpose) { this._transpose = transpose; } public unsafe Matrix3x4 Transpose(TransposeMode transposeMode) { if (!_isTransposed) { (*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0; (*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0; (*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0; (*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1; (*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1; (*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1; (*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2; (*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2; (*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2; (*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3; (*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3; (*(M128*)_transpose._colum3Ptr).single_2 = (*(M128*)_colum2Ptr).single_3; _isTransposed = true; } switch (transposeMode) { case TransposeMode.New: return new Matrix3x4( _transpose._colum0Ptr, _transpose._colum1Ptr, _transpose._colum2Ptr, _transpose._colum3Ptr ); break; case TransposeMode.Copy: return _transpose; break; default: throw new Exception(); break; } } public static Matrix4x3 operator +(Matrix4x3 matrix1, Matrix4x3 matrix2) { return new Matrix4x3( internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr), internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr), internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr) ); } public static Matrix4x3 operator -(Matrix4x3 matrix1, Matrix4x3 matrix2) { return new Matrix4x3( internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr), internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr), internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr) ) ; } public static Matrix4x3 operator *(Matrix4x3 matrix, float value) { return new Matrix4x3( internalIO.mulps_const_internal(matrix._colum0Ptr,value), internalIO.mulps_const_internal(matrix._colum1Ptr,value), internalIO.mulps_const_internal(matrix._colum2Ptr,value) ); } public static Matrix4x3 operator /(Matrix4x3 matrix, float value) { return new Matrix4x3( internalIO.divps_const_internal(matrix._colum0Ptr,value), internalIO.divps_const_internal(matrix._colum1Ptr,value), internalIO.divps_const_internal(matrix._colum2Ptr,value) ); } ~Matrix4x3() { if (map == null) { internalIO.deinitM128_internal(_colum0Ptr); internalIO.deinitM128_internal(_colum1Ptr); internalIO.deinitM128_internal(_colum2Ptr); } else { } } } }