using System; using System.Runtime.InteropServices; namespace StgSharp.Math { public class Matrix4x2 { internal M128Map _map; internal IntPtr _colum0Ptr; internal IntPtr _colum1Ptr; private bool _isTransposed; private Matrix2x4 _transpose; public Matrix4x2( float a00, float a01, float a10, float a11, float a20, float a21, float a30, float a31 ) { _colum0Ptr = internalIO.load_internal(a00,a10,a20,a30); _colum0Ptr = internalIO.load_internal(a01,a11,a21,a31); _transpose = new Matrix2x4(this); } public Matrix4x2( IntPtr colum0Ptr, IntPtr colum1Ptr ) { _colum0Ptr = colum0Ptr; _colum1Ptr = colum1Ptr; _transpose = new Matrix2x4(this); } public Matrix4x2(Matrix2x4 transpose) { _transpose = transpose; } public unsafe Matrix2x4 Transpose(TransposeMode transposeMode ) { if (!_isTransposed) { (*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0; (*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1; (*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2; (*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3; (*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0; (*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1; (*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2; (*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3; _isTransposed = true; } switch (transposeMode) { case TransposeMode.New: return new Matrix2x4( internalIO.load_cpy_internal(_transpose._colum0Ptr), internalIO.load_cpy_internal(_transpose._colum1Ptr), internalIO.load_cpy_internal(_transpose._colum2Ptr), internalIO.load_cpy_internal(_transpose._colum3Ptr) ); break; case TransposeMode.Copy: return _transpose; break; default: throw new Exception(); break; } } public static Matrix4x2 operator +(Matrix4x2 matrix1, Matrix4x2 matrix2) { return new Matrix4x2( internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr), internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr) ); } public static Matrix4x2 operator -(Matrix4x2 matrix1, Matrix4x2 matrix2) { return new Matrix4x2( internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr), internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr) ); } public static Matrix4x2 operator *(Matrix4x2 matrix,float value) { return new Matrix4x2( internalIO.mulps_const_internal(matrix._colum0Ptr,value), internalIO.mulps_const_internal(matrix._colum1Ptr,value) ); } public static Matrix4x2 operator /(Matrix4x2 matrix, float value) { return new Matrix4x2( internalIO.divps_const_internal(matrix._colum0Ptr,value), internalIO.divps_const_internal(matrix._colum1Ptr,value) ); } ~Matrix4x2() { if (_map == null) { internalIO.deinitM128_internal(_colum0Ptr); internalIO.deinitM128_internal(_colum1Ptr); } } } }