using System; using System.Reflection.Emit; using System.Runtime.InteropServices; namespace StgSharp.Math { public class Matrix3x4 { internal M128Map map; internal IntPtr _colum0Ptr; internal IntPtr _colum1Ptr; internal IntPtr _colum2Ptr; internal IntPtr _colum3Ptr; private bool _isTransposed; private Matrix4x3 _transpose; public Matrix3x4( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23 ) { _colum0Ptr = internalIO.load_internal(a00,a10,a20,0); _colum1Ptr = internalIO.load_internal(a01,a11,a21,0); _colum2Ptr = internalIO.load_internal(a02,a12,a22,0); _colum2Ptr = internalIO.load_internal(a03,a13,a23,0); _transpose = new Matrix4x3(this); } internal Matrix3x4( IntPtr colum0Ptr, IntPtr colum1Ptr, IntPtr colum2Ptr, IntPtr colum3Ptr ) { _colum0Ptr = colum0Ptr; _colum1Ptr = colum1Ptr; _colum2Ptr = colum2Ptr; _colum3Ptr = colum3Ptr; } internal Matrix3x4() { _transpose = new Matrix4x3(this); } internal Matrix3x4(Matrix4x3 transpose) { _transpose = transpose; } public unsafe Matrix4x3 Transpose(TransposeMode transposeMode) { if (!_isTransposed) { (*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0; (*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0; (*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0; (*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum3Ptr).single_0; (*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1; (*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1; (*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1; (*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum3Ptr).single_1; (*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2; (*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2; (*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2; (*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum3Ptr).single_2; } switch (transposeMode) { case TransposeMode.New: return new Matrix4x3( internalIO.load_cpy_internal(_transpose._colum0Ptr), internalIO.load_cpy_internal(_transpose._colum1Ptr), internalIO.load_cpy_internal(_transpose._colum2Ptr) ) ; break; case TransposeMode.Copy: return _transpose; break; default: throw new Exception(); break; } } public static Matrix3x4 operator +(Matrix3x4 matrix1, Matrix3x4 matrix2) { return new Matrix3x4( internalIO.addps_internal(matrix1._colum0Ptr,matrix1._colum0Ptr), internalIO.addps_internal(matrix1._colum1Ptr,matrix1._colum1Ptr), internalIO.addps_internal(matrix1._colum2Ptr,matrix1._colum2Ptr), internalIO.addps_internal(matrix1._colum2Ptr,matrix1._colum2Ptr) ); } public static Matrix3x4 operator -(Matrix4x3 matrix1, Matrix3x4 matrix2) { return new Matrix3x4( internalIO.subps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr), internalIO.subps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr), internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr), internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr) ); } public static Matrix3x4 operator *(Matrix3x4 matrix, float value) { return new Matrix3x4( internalIO.mulps_const_internal(matrix._colum0Ptr,value), internalIO.mulps_const_internal(matrix._colum1Ptr,value), internalIO.mulps_const_internal(matrix._colum2Ptr,value), internalIO.mulps_const_internal(matrix._colum3Ptr,value) ); } public static Matrix3x4 operator /(Matrix3x4 matrix, float value) { return new Matrix3x4( internalIO.divps_const_internal(matrix._colum0Ptr,value), internalIO.divps_const_internal(matrix._colum1Ptr,value), internalIO.divps_const_internal(matrix._colum2Ptr,value), internalIO.divps_const_internal(matrix._colum3Ptr,value) ); } ~Matrix3x4() { if (map == null) { internalIO.deinitM128_internal(_colum0Ptr); internalIO.deinitM128_internal(_colum1Ptr); internalIO.deinitM128_internal(_colum2Ptr); } else { } } } }