using System; using System.Runtime.InteropServices; namespace StgSharp.Math { public class Matrix3x2 { internal M128Map _map; internal IntPtr _colum0Ptr; internal IntPtr _colum1Ptr; private bool _isTransposed; private Matrix2x3 _transpose; public Matrix3x2( float a00,float a01, float a10,float a11, float a20,float a21 ) { _colum0Ptr = internalIO.load_internal(a00,a10,a20,0); _colum0Ptr = internalIO.load_internal(a01,a11,a21,0); _transpose = new Matrix2x3(this); } internal Matrix3x2( IntPtr colum0Ptr, IntPtr colum1Ptr ) { _colum0Ptr = colum0Ptr; _colum1Ptr = colum1Ptr; _transpose = new Matrix2x3(this); } internal Matrix3x2(Matrix2x3 transpose) { _transpose = transpose; } public unsafe Matrix2x3 Transpose(TransposeMode transposeMode) { if (_isTransposed) { (*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0; (*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1; (*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2; (*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0; (*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1; (*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2; _isTransposed = true; } switch (transposeMode) { case TransposeMode.New: return new Matrix2x3( _transpose._colum0Ptr, _transpose._colum0Ptr, _transpose._colum0Ptr ); break; case TransposeMode.Copy: return _transpose; break; default: throw new Exception(); break; } } ~Matrix3x2() { if (_map==null) { internalIO.deinitM128_internal(_colum0Ptr); internalIO.deinitM128_internal(_colum1Ptr); } } } }