using StgSharp.Entities; using StgSharp.Geometries; using StgSharp.Math; namespace StgSharp { public class Pool { internal LinkedList _m128mapContainer; internal LinkedList _geometryContainer; internal LinkedList _bulletContainer; internal LinkedList _awardContainer; internal LinkedList _enemyContainer; internal Line leftBoader; internal Line rightBoader; internal Line topBoader; internal Line bottomBoader; public Line LeftBoarder => leftBoader; public Line RightBoarder => rightBoader; public Line TopBoarder => topBoader; public Line BottomBoarder => bottomBoader; public Pool() { initContainers(); } private void initContainers() { _m128mapContainer = new LinkedList(); _bulletContainer = new LinkedList(); _awardContainer = new LinkedList(); _enemyContainer = new LinkedList(); _geometryContainer = new LinkedList(); } public void OnRender() { } } }