//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="CoordinationBase.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp.Geometries { public abstract class CoordinationBase { private bool globalCoordAvailable; private CoordinationBase localCoordination; private Matrix44 coordMat; public CoordinationBase( CoordinationBase localCoordination ) { this.localCoordination = localCoordination; coordMat = new Matrix44(); } public virtual Point LocalOrigin { get => new Point( coordMat.colum3.XYZ ); internal set => coordMat.colum3.XYZ = value.Coord; } public virtual Vec3 LocalX { get => coordMat.colum0.XYZ; internal set => coordMat.colum0.XYZ = value; } public virtual Vec3 LocalY { get => coordMat.colum1.XYZ; internal set => coordMat.colum1.XYZ = value; } public virtual Vec3 LocalZ { get => coordMat.colum2.XYZ; set => coordMat.colum2.XYZ = value; } protected ref Matrix44 CoordMat { get => ref coordMat; } } }