//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="PlainGeometryMesh" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Geometries; using StgSharp.Mathematics; using StgSharp.Mathematics.Graphics; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Graphics { public class PlainGeometryMesh { private PlainGeometry _shape; private TextureProvider _texture; public PlainGeometryMesh( [NotNull] PlainGeometry shape, [NotNull] TextureProvider texture ) { if (shape.VertexCount > texture.TextureCoordinate.Length) { throw new ArgumentException( paramName:nameof(texture), message:"Amount of texture coordination is too less"); } _texture = texture; _shape = shape; } // private Image _texture; public PlainGeometryMesh( PlainGeometry shape, Image texture, Vec2[] texCoord ) { ArgumentNullException.ThrowIfNull(shape); ArgumentNullException.ThrowIfNull(texCoord); if (shape.VertexCount > texCoord.Length) { throw new ArgumentException( paramName:nameof(texCoord), message:"Amount of texture coordination is too less"); } _texture = new TextureProvider(texture, texCoord); } public Vec4[] VertexArray => _shape.VertexStream; public Image TextureImage { get => _texture.ProvideImage(); internal set => _texture.ReadImage(value); } public ReadOnlySpan MeshIndices => _shape.VertexIndices; public ReadOnlySpan TextureCoord => MemoryMarshal.Cast( _texture.TextureCoordinate); public PlainGeometryMesh Resize( PlainGeometry newShape ) { return new PlainGeometryMesh(newShape, _texture); } } }