using StgSharp.Math; using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Geometries { public class Circle : IPlainGeometry { internal Point center; internal Point pointOnCircle; internal Point pointOnPlain; internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion); public override Point RefPoint01 => center; public override Point RefPoint02 => pointOnCircle; public override Point RefPoint03 => pointOnPlain; public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick); public virtual vec3d UpdateRadius(uint tick) => movBeginOperation.Invoke(tick); public virtual vec3d UpdatePlain(uint tick) => movEndOperation.Invoke(tick); public override Plain GetPlain() { return new Plain(center, pointOnCircle, pointOnPlain); } internal override void OnRender(uint tick) { tick-=bornTick; center._position = refOrigin._position + MoveCenter(tick); pointOnCircle._position = refOrigin._position + UpdateRadius(tick); pointOnPlain._position = refOrigin._position + UpdatePlain(tick); } public override Line[] GetAllSides() { throw new NotImplementedException(); } } }