//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Polygon4.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Numerics; namespace StgSharp.Geometries { public class Polygon4 : PlainGeometry { protected static int[] Indices = [0, 1, 2, 0, 2, 3]; internal Polygon4():base(PlainCoordinate.StandardPlainCoordination) { vertexMat = new vec4d[4]; } internal Polygon4(vec4d[] rawCoord): base(PlainCoordinate.StandardPlainCoordination) { if (rawCoord.Length != 4) { throw new ArgumentOutOfRangeException(nameof(rawCoord)); } vertexMat = rawCoord; } public Polygon4( Point topLeft, Point topRight, Point bottomRight, Point bottomLeft ):base(PlainCoordinate.StandardPlainCoordination) { this[0] = topLeft; this[1] = topRight; this[2] = bottomRight; this[3] = bottomLeft; } public Polygon4( float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y ):base(PlainCoordinate.StandardPlainCoordination) { vertexMat = new vec4d[4]; this[0] = new Point(v0x, v0y, 0); this[1] = new Point(v1x, v1y, 0); this[2] = new Point(v2x, v2y, 0); this[3] = new Point(v3x, v3y, 0); } public Polygon4(CoordinationBase coordinate, PlainCoordinate coordination, Point topLeft, Point topRight, Point bottomRight, Point bottomLeft ) : base(coordinate) { this[0] = topLeft; this[1] = topRight; this[2] = bottomRight; this[3] = bottomLeft; } public Polygon4( PlainCoordinate coordination, float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y ) : base(coordination) { vertexMat = new vec4d[4]; this[0] = new Point(v0x, v0y, 0); this[1] = new Point(v1x, v1y, 0); this[2] = new Point(v2x, v2y, 0); this[3] = new Point(v3x, v3y, 0); } public override ReadOnlySpan VertexIndices => Indices; } }