//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="glApiDefine.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
/*
* This file is created to link functions in OpenGL to version in C#
* The name of delegates and organization to init all these delegates
* are refferd from GLAD1 in agreement of MIT license generated from
* https://glad.dav1d.de/
*/
using StgSharp.Math;
using System;
using System.Numerics;
using System.Runtime.InteropServices;
namespace StgSharp.Graphics
{
#region StgSharpDele
public unsafe delegate void FrameBufferSizeHandler(IntPtr window, uint width, uint height);
public unsafe delegate void FramePositionHandler(IntPtr window, float width, float height);
#endregion
///
/// Function handler to load an opengl function by searching its name.
///
/// the name of the Opengl function
/// An Intptr value representing the pointer to the function
public delegate IntPtr glLoader(string name);
#region glDEBUG
internal unsafe delegate void GLDEBUGPROC(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
internal unsafe delegate void GLDEBUGPROCARB(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
internal unsafe delegate void GLDEBUGPROCKHR(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
internal unsafe delegate void GLDEBUGPROCAMD(uint id, int category, int severity, int length, sbyte* message, void* userParam);
#endregion
}