#include "StgSharpGraphic.h" SSGC_API _inline matrix2map* __cdecl add_mat2(matrix2map* mat1, matrix2map* mat2) { matrix2map* ret = _aligned_malloc(sizeof(matrix2map), 16); if (ret != 0) { ret->colum[0] = _mm_add_ps(mat1->colum[0], mat2->colum[0]); ret->colum[1] = _mm_add_ps(mat1->colum[1], mat2->colum[1]); } return ret; } SSGC_API _inline matrix2map* __cdecl sub_mat2(matrix2map* mat1, matrix2map* mat2) { matrix2map* ret = _aligned_malloc(sizeof(matrix2map), 16); if (ret != 0) { ret->colum[0] = _mm_sub_ps(mat1->colum[0], mat2->colum[0]); ret->colum[1] = _mm_sub_ps(mat1->colum[1], mat2->colum[1]); } return ret; } SSGC_API _inline void __cdecl transmpose2to4(matrix2map* source, matrix4map* target) { __m128 t0 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(1, 0, 1, 0)); __m128 t1 = _mm_shuffle_ps(ALIGN(source->colum[0]), ALIGN(source->colum[1]), _MM_SHUFFLE(3, 2, 3, 2)); target->colum[0] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0)); target->colum[1] = _mm_shuffle_ps(t0, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1)); target->colum[2] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(2, 0, 2, 0)); target->colum[3] = _mm_shuffle_ps(t1, *defaultVecPtr, _MM_SHUFFLE(3, 1, 3, 1)); } SSGC_API _inline void __cdecl deinit_mat2(matrix2map* mat) { _aligned_free(mat); }