//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="Exp.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Runtime.CompilerServices; namespace StgSharp.Mathematics { public static unsafe partial class Scaler { public const float E = 2.718281828f; public const double EDouble = System.Math.E; [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float Exp(float x) { return MathF.Exp(x); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static double Exp(double x) { return System.Math.Exp(x); } /// /// Get the value of E ^ x; /// /// /// /// /// /// /// public static unsafe float ExpSlow(float x) { if (x == 1) { return E; } if (x == 0) { return 1; } bool sign = false; if (x < 0) { sign = true; x = -x; } float z = x, t; if (x < 0.5f) { t = 1.0f + (x * (1.0f + (x * (0.5f + (x * (0.1666666667f + (x * (0.0416666666667f + (x * 8.333333333e-3f))))))))); } else { /* * define z = n * 2 ^ m * n is between 0 and 0.5 */ uint zBit = *(uint*)&z; uint zBitAbs = zBit & 0b_0111_1111_1111_1111_1111_1111_1111_1111; uint uintm = zBitAbs >> 23; int m = (*(int*)&uintm) - 126; uint nBit = (zBitAbs & 0b_0000_0000_0111_1111_1111_1111_1111_1111) + 0b_0011_1111_0000_0000_0000_0000_0000_0000; float n = (*(float*)&nBit) - 1; t = 2.718281828f + (n * (2.718281828f + (n * (1.359140914f + (n * (0.4530469714f + (n * (0.1132617429f + (n * 0.02265234857f))))))))); for (int i = 0; i < m; i++) { t = t * t; } } if (sign) { t = 1 / t; } return t; } } }