using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit)] public struct Array3x2:IEquatable { [FieldOffset(0)] public Vec2D row1; [FieldOffset(8)] public Vec2D row2; [FieldOffset(16)] public Vec2D row3; public Array3x2(Vec2D r1,Vec2D r2,Vec2D r3) { row1= r1; row2= r2; row3= r3; } bool IEquatable.Equals(Array3x2 other) { if (this.GetHashCode() != other.GetHashCode()) { return false; } else { return this.row1 == other.row1 && this.row2 == other.row2 && this.row3 == other.row3 ; } } public override bool Equals(object obj) { if (obj == null) { return false; } else if (obj.GetType() != typeof(Array3x2)) { return false; } else { return this.Equals((Array3x2)obj); } } public override int GetHashCode() { return HashCode.Combine(row1, row2, row3); } public override string ToString() { return $"{row1}\n{row2}\n{row3}"; } public static unsafe Array3x3 operator *(Array3x2 array1, Array2x3 array2) { float* p1 = &array1.row1.X; float* p2 = &array2.row2.X; return new Array3x3( *(p1 + 0) * *(p2 + 0) + *(p1 + 1) * *(p2 + 3), *(p1 + 0) * *(p2 + 1) + *(p1 + 1) * *(p2 + 4), *(p1 + 0) * *(p2 + 2) + *(p1 + 1) * *(p2 + 5), *(p1 + 2) * *(p2 + 0) + *(p1 + 3) * *(p2 + 3), *(p1 + 2) * *(p2 + 1) + *(p1 + 3) * *(p2 + 4), *(p1 + 2) * *(p2 + 2) + *(p1 + 3) * *(p2 + 5), *(p1 + 4) * *(p2 + 0) + *(p1 + 5) * *(p2 + 3), *(p1 + 4) * *(p2 + 1) + *(p1 + 5) * *(p2 + 4), *(p1 + 4) * *(p2 + 2) + *(p1 + 5) * *(p2 + 5) ); } } }