using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
///
/// A collecion of handle to Element Buffer Object in OpenGL.
/// Each value indexed from instance of this class this
/// is the only handle to one Element Buffer Object.
///
public unsafe class ElementBuffer : IBufferObject
{
internal ElementBuffer(uint n, IglFunc gl)
{
_bufferHandle = new glHandle((int)n);
GL = gl;
GL.GenBuffers(n, _bufferHandle);
}
public uint this[int n]
{
get { return _bufferHandle[n]; }
}
public override void Bind(int index)
{
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
}
public void SetValue(int index, T[] bufferArray, BufferUsage usage)
where T : struct, IConvertible
{
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
}
protected sealed override void Dispose(bool disposing)
{
if (disposing)
{
GL.DeleteBuffers(_bufferHandle);
}
}
}
}