//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Design.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Controlling; using StgSharp.Controlling.UsrActivity; using StgSharp.Controls; using StgSharp.Geometries; using StgSharp.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace StgSharp { public partial class ViewMain { internal DemoButtonGroup Group { get; set; } internal TriggerButton OnlyButton { get; set; } internal class Design : ViewDesigner { public Design( ViewMain view ) : base( view ) { } public override sealed void CustomizedInitialize() { Binding.Group = CreateKeyboardButtonGroup( new KeyTrigger( KeyboardKey.Left, KeyStatus.PRESS ), new KeyTrigger( KeyboardKey.Right, KeyStatus.PRESS ), new KeyTrigger( KeyboardKey.Up, KeyStatus.PRESS ), new KeyTrigger( KeyboardKey.Down, KeyStatus.PRESS ), new KeyTrigger( KeyboardKey.Enter, KeyStatus.PRESS ) ); Binding.OnlyButton = CreateKeyboardButton( Binding.Stream.ButtonBounding, Binding.Stream.ButtonTextureProvider, true ); Binding.OnlyButton.RenderButtonTexture += Binding.Stream.RenderButton; } public override bool ValidateInitializing() { return true; } } } public class DemoButtonGroup : KeyboardButtonGroup { public override sealed void Confirm() { return; } } }