//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="ATan" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Runtime.CompilerServices; namespace StgSharp.Mathematics { public static unsafe partial class Scalar { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static unsafe float ATan(float x) { return MathF.Atan(x); /* float sign = 1, angle = 0; if (x < 0) { sign = -1; x = -x; } uint xBit = *(uint*)&x; int xExp = (int)(xBit >> 23) - 127; if (xExp >= 26) { return 1; } if (xExp <= -15) { return x; } if (xExp >= 0) { x = (x - 1) / (x + 1); angle = 0.7853981634f; } float vec = 0.7853981634f * x + x * (1 - x) * (0.2447f + 0.0663f * x); vec += angle; vec *= sign; return vec; } public static unsafe float ATan(float x, float y) { float z = y / x; float sign = 1, angle = 0, angle2 = 0; if (x < 0) { angle = -3.1415926535f; } if (z < 0) { sign = -1; z = -z; } uint zBit = *(uint*)&z; int zExp = (int)(zBit >> 23) - 127; if (zExp >= 26) { return 1; } if (zExp <= -15) { return z; } if (zExp >= 0) { z = (z - 1) / (z + 1); angle2 = 0.7853981634f; } float vec = 0.7853981634f * z + z * (1 - z) * (0.2447f + 0.0663f * z); vec *= 57.29577951f; vec += angle2; vec += angle; vec *= sign; return vec; */ } } }