//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="StructDefine" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Graphics; using StgSharp.Graphics.OpenGL; using System; using System.Runtime.InteropServices; /**/ namespace StgSharp.Internal { [StructLayout(LayoutKind.Sequential)] public unsafe struct glfwContext { } [StructLayout(LayoutKind.Sequential)] public unsafe struct glfwVideomode { } [StructLayout(LayoutKind.Sequential)] public unsafe struct glfwGammaramp { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWimage { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWgamepadstate { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWallocator { } [StructLayout(LayoutKind.Sequential)] public unsafe struct glfwMonitor { } [StructLayout(LayoutKind.Sequential)] internal unsafe struct glfwWindow { } [StructLayout(LayoutKind.Sequential)] public struct GLFWwindowCallback { } [StructLayout(LayoutKind.Sequential)] public struct GLFWcursor { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWinitconfig { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWwndconfig { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWctxconfig { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWfbconfig { } [StructLayout(LayoutKind.Sequential)] internal unsafe struct GLFWlibrary { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWmapelement { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWmapping { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWjoystick { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWls { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWplatform { } [StructLayout(LayoutKind.Sequential)] public unsafe struct GLFWmutex { } [StructLayout(LayoutKind.Sequential)] internal unsafe struct VkExtensionProperties { } [StructLayout(LayoutKind.Explicit, Size = 16)] public struct uintptr_t { } } /**/