using Steamworks; using StgSharp.Linear; using StgSharp.Math; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Text; namespace StgSharp.Geometries { public class Arc : IPlainGeometry { internal Point _basePoint; internal Point _center; internal Point _beginPoint; internal Point _endPoint; internal RenderMode _renderMode; internal readonly uint bornTick; public Arc(uint bornTime) : base(bornTime) { bornTick = bornTime; } public Arc(Counter tickCounter) : base(tickCounter) { bornTick = tickCounter._value; } public override Point RefOrigin => _basePoint; public override Point RefPoint => _center; public override Point RefVec01 => _beginPoint; public override Point RefVec02 => _endPoint; public override RenderMode renderMode => _renderMode; internal sealed override void CalcVec01(uint tick) { _center._position = _basePoint._position + MoveCenter(tick); } internal sealed override void CalcVec02(vec3d vec, uint tick) { _beginPoint._position = vec + UpdateRadius(tick); } internal sealed override void CalcVec03(vec3d vec, uint tick) { _endPoint._position = vec + UpdateAngle(tick); } public virtual vec3d MoveCenter(uint tick) => default; public virtual vec3d UpdateRadius(uint tick) => default; public virtual vec3d UpdateAngle(uint tick) => default; internal override void OnRender(uint tick) { tick-=bornTick; CalcVec01(tick); switch (_renderMode) { case RenderMode.BasePoint: CalcVec02(_basePoint._position,tick); CalcVec03(_basePoint._position,tick); break; case RenderMode.RefPoint: CalcVec02(_center._position,tick); CalcVec03(_center._position, tick); break; default: break; } } public override float SetArrayX() { throw new NotImplementedException(); } public override float SetArrayY() { throw new NotImplementedException(); } public override Line[] GetAllSides() => throw new NotImplementedException(); public override Plain GetPlain() { return new Plain(this._center,this._beginPoint,this._endPoint); } } }