// -----------------------------------------------------------------------------
// file="IglConvertable"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.ShaderEdit
{
public interface IglConvertable
{
///
///
///
public void DisplayGLtypeDefinition();
///
///
///
public void GainAllUniforms(
ShaderProgram source,
params string[] uniformName
);
///
///
///
///
///
///
public ShaderStruct GetConvertedGLtype();
///
///
///
public void SetAllUniforms();
}
}