//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="PipeLine.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Runtime.CompilerServices; using System.Security.Authentication.ExtendedProtection; using System.Text; using System.Threading; using System.Threading.Tasks; namespace StgSharp.Blueprint { public class BlueprintPipeline { private protected BlueprintNode after; private protected BlueprintNode former; private protected BlueprintPipelineArgs args; private protected SemaphoreSlim formerCompleteSemaphore; public BlueprintPipeline( BlueprintNode former, BlueprintNode after ) { this.former = former; this.after = after; formerCompleteSemaphore = new SemaphoreSlim( initialCount: 0, maxCount: 1 ); } public BlueprintNode After => after; public BlueprintNode Former => former; public BlueprintPipelineArgs Args { get => args; set => args = value; } public int Level => former.Level; public static void SkipAll( Dictionary ports ) { if( ports == null ) { return; } foreach( KeyValuePair item in ports ) { if( item.Value != null ) { item.Value.CompleteAndSkip(); } } } public static void WaitAll( Dictionary ports ) { if( ports == null ) { return; } foreach( KeyValuePair item in ports ) { if( item.Value != null ) { item.Value.WaitForStart(); } } } public virtual void WaitForStart() { //Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}"); formerCompleteSemaphore.Wait(); } ~BlueprintPipeline() { formerCompleteSemaphore.Dispose(); } #region pipline op [MethodImpl( MethodImplOptions.AggressiveInlining )] public void CompleteAndSkip() { //Console.WriteLine($"Complete\t{former.Name}\t->\t{after.Name}"); formerCompleteSemaphore.Release(); } [MethodImpl( MethodImplOptions.AggressiveInlining )] public void CompleteAndWriteData( BlueprintPipelineArgs args ) { this.args = args; CompleteAndSkip(); } #endregion } public abstract class BlueprintPipelineArgs { public object? Value { get; set; } public object? ValueDefault { get; } } public sealed class SealedBlueprintPiipeline:BlueprintPipeline { internal SealedBlueprintPiipeline(BlueprintNode former, BlueprintNode after): base(former, after) { } public static SealedBlueprintPiipeline SealOutput(BlueprintNode node, string portName) { return new SealedBlueprintPiipeline(node, BlueprintNode.Empty); } public static SealedBlueprintPiipeline SealInput(BlueprintNode node, string portName) { return new SealedBlueprintPiipeline(BlueprintNode.Empty, node); } public sealed override void WaitForStart() { } } }