using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math
{
///
/// OpenGL numeric type.
/// An IEEE-754 floating-point value, clamped to the range [0,1].
///
[StructLayout(LayoutKind.Sequential)]
public struct GLclampf
{
public float value;
public GLclampf(float a)
{
value = a;
}
public static explicit operator GLclampf(float v)
{
return new GLclampf(v);
}
public static explicit operator float(GLclampf v)
{
return v.value;
}
}
///
/// OpenGL numeric type.
/// An IEEE-754 double precision floating-point value, clamped to the range [0,1].
///
[StructLayout(LayoutKind.Sequential)]
public struct GLclampd
{
public double value;
public GLclampd(double a)
{
value = a;
}
public static explicit operator GLclampd(double v)
{
return new GLclampd(v);
}
public static explicit operator double(GLclampd v)
{
return v.value;
}
}
}