//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="TextureBufferImage.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the ¡°Software¡±), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED ¡°AS IS¡±, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp; using StgSharp.Graphics.OpenGL; using StgSharp.Math; using System; namespace StgSharp.Graphics { public class TextureImage : IImageProvider { private byte[] _data; private ImageInfo _imageInfo; private int _pixelUpdateCount = 0; public TextureImage( Vec2 size, ImageChannel channel, PixelChannelLayout layout, int bufferSize ) { this._imageInfo = new ImageInfo { Width = ( int )size.X, Height = ( int )size.Y, Channel = channel, pixelLayout = layout, }; if( bufferSize < _imageInfo.Width * _imageInfo.Height * GlHelper.GetPixelSize( layout, channel ) ) { throw new OverflowException( "Size of data buffer is smaller than default image size." ); } _data = new byte[bufferSize]; } public int Width { get => _imageInfo.Width; internal set => _imageInfo.Width = value; } public int Height { get => _imageInfo.Height; internal set => _imageInfo.Height = value; } public Image ProvideImage() { return Image.FromMemory( _imageInfo, _data, _pixelUpdateCount ); } public void Resize( int width, int height ) { if( _data.Length < width * height * GlHelper.GetPixelSize( _imageInfo.pixelLayout, _imageInfo.Channel ) ) { throw new OverflowException( "Size of image is larger than capacity of sata buffer." ); } Width = width; Height = height; _pixelUpdateCount++; } } }