using System; using System.Collections.Generic; using System.Data.Common; using System.Runtime; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Math { [StructLayout(LayoutKind.Explicit)] public struct vec2d:IEquatable { [FieldOffset(0)] public float X; [FieldOffset(sizeof(float))] public float Y; public vec2d(float x,float y) { X = x; Y = y; } public bool Equals(vec2d other) { if (this.GetHashCode() != other.GetHashCode()) { return false; } else { return this.X == other.X && this.Y == other.Y; } } public override bool Equals(object obj) { if (obj == null) { return false; } else if (obj.GetType() != typeof(vec2d)) { return false; } else { return this.Equals((vec2d)obj); } } public override int GetHashCode() { return HashCode.Combine(X, Y); } public override string ToString() { return $"{this.X}\t{this.Y}"; } public static bool operator ==(vec2d vec1, vec2d vec2) { return vec1.X==vec2.X && vec1.Y==vec2.Y; } public static bool operator !=(vec2d vec1, vec2d vec2) { return !(vec1.X == vec2.X && vec1.Y == vec2.Y); } public static vec2d operator +(vec2d vec1, vec2d vec2) { return new vec2d(vec1.X + vec2.X, vec1.Y + vec2.Y); } public static vec2d operator -(vec2d vec1, vec2d vec2) { return new vec2d(vec1.X - vec2.X, vec1.Y - vec2.Y); } public static vec2d operator *(vec2d vec, float x) { return new vec2d(vec.X * x, vec.Y * x); } public static vec2d operator /(vec2d vec, float x) { return new vec2d(vec.X/x, vec.Y/x); } public static implicit operator float[](vec2d vec) { return new float[2] {vec.X,vec.Y }; } } }