using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Graphics { public static class GLinit { [DllImport("opengl32.dll", ExactSpelling = false, EntryPoint = "wglGetProcAddress", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.StdCall)] internal static extern IntPtr wglGetProcAddress(string funcName); } }