using StgSharp; using StgSharp.Math; using System; using System.Collections.Generic; using System.Drawing; using System.Security.Cryptography; using System.Text; namespace StgSharp.Geometries { public class Point : INode { internal vec3d _position; public float X { get { return this._position.X; } } public float Y { get { return this._position.Y; } } internal readonly bool isVertex; public bool IsVertex => isVertex; /// /// 刷新点的位置,即移动点。当该点是某个几何体的从动点时 /// (即点坐标由几何体其他点约束或点参数已经在创建几何体时定义) /// 请不要再次进行定义,程序将自行忽略此处的代码。 /// /// 当前游戏刻 public virtual void Update(uint tick) {} public bool IsInGeometry(IPlainGeometry geo) { throw new NotImplementedException(); } public bool IsOnPlain(IPlainGeometry geo) { return this._position * geo.GetPlain().plainParameter == 1; } } }