using StgSharp.Controlling;
using StgSharp.Graphics;
using System;
using System.Runtime.InteropServices;
namespace StgSharp
{
public static unsafe partial class Graphic
{
private static bool isGLSet = false;
private static bool isGLADset = false;
private static bool isGLready = false;
///
/// Init an instance of OpenGL program,
/// This method should be called before other
/// graphic methods, after LoadGL method.
///
public static void InitGL(int majorVersion, int minorVersion)
{
if (!isGLSet)
{
internalIO.InternalInitGL(majorVersion, minorVersion);
isGLready = isGLSet && isGLADset;
}
else
{
throw new Exception("Do not init GL twice");
}
}
///
/// Attach GLFW API to GLAD,
/// this method should be called after LoadGL
/// and before other graphic method.
///
/// The accident that program cannot attach GLFW to GLAD
public static unsafe void InitGLAD(glLoader loader)
{
if (!isGLADset)
{
int a = internalIO.InternalInitGLAD();
if (a == 0)
{
throw new Exception("Cannot attach GLFW to GLAD!");
}
else
{
isGLready = isGLSet && isGLADset;
LoadGLLoader(loader);
return;
}
}
else
{
throw new Exception("Do not init GLAD twice.");
}
}
}
}