using StgSharp.Controlling; using StgSharp.Math; using System.Numerics; namespace StgSharp.Geometries { public unsafe class Triangle : IPlainGeometry { internal Matrix3x3 vertexMap; internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion); public sealed override Point RefPoint0 => new Point(vertexMap.mat.colum0); public sealed override Point RefPoint1 => new Point(vertexMap.mat.colum1); public sealed override Point RefPoint2 => new Point(vertexMap.mat.colum2); public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion; public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion; public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion; public virtual Vec3d MovVertex01(uint tick) => movVertex01Opearion.Invoke(tick); public virtual Vec3d MovVertex02(uint tick) => movVertex02Opearion.Invoke(tick); public virtual Vec3d MovVertex03(uint tick) => movVertex03Opearion.Invoke(tick); public Triangle() { vertexMap = new Matrix3x3(); } public Triangle( Vec3d vertex01, Vec3d vertex02, Vec3d vertex03 ) { vertexMap.mat.colum0 = vertex01.vec; vertexMap.mat.colum1 = vertex02.vec; vertexMap.mat.colum2 = vertex03.vec; } public Triangle( float v0x, float v0y, float v0z, float v1x, float v1y, float v1z, float v2x, float v2y, float v2z ) { vertexMap.mat.colum0 = new Vector4(v0x, v0y, v0z, 0); vertexMap.mat.colum1 = new Vector4(v1x, v1y, v1z, 0); vertexMap.mat.colum2 = new Vector4(v2x, v2y, v2z, 0); } internal sealed override void OnRender(uint tick) { tick -= this.bornTick; vertexMap.mat.colum0 = RefOrigin.Position.vec + MovVertex01(tick).vec; vertexMap.mat.colum1 = RefOrigin.Position.vec + MovVertex02(tick).vec; vertexMap.mat.colum2 = RefOrigin.Position.vec + MovVertex03(tick).vec; } public override Line[] GetAllSides() { Line[] sides = new Line[3] { new Line(vertexMap.mat.colum0,vertexMap.mat.colum1), new Line(vertexMap.mat.colum1,vertexMap.mat.colum2), new Line(vertexMap.mat.colum2,vertexMap.mat.colum0) }; return sides; } public override Plain GetPlain() { return new Plain(this.vertexMap.mat.colum0, this.vertexMap.mat.colum1, this.vertexMap.mat.colum2); } } }