//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="glException.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Text; namespace StgSharp.Graphics.OpenGL { public sealed class GlErrorOverflowException : Exception { public GlErrorOverflowException( int errorCount, uint errorCode ) : base( "Too many opengl error detected at certain position. " + $"The amount of errors exceeds {errorCount}. " + $"Code of the last error is {errorCode}" ) { } } public sealed class GlExecutionException : Exception { public GlExecutionException( uint errorCode ) : base( $"Critical OpenGL error: {errorCode}" ) { } } public sealed class GlArrayFormatException : Exception { internal GlArrayFormatException( string message ) : base( message ) { } internal GlArrayFormatException( SerializationInfo info, StreamingContext context ) : base( info, context ) { } internal GlArrayFormatException( string message, Exception innerException ) : base( message, innerException ) { } public GlArrayFormatException( PixelChannelLayout layout, string arrayname ) : base( $"{arrayname} cannot be used as layout of {layout}" ) { } } public static partial class GlHelper { public static bool CheckArrayFormat( this Array array, PixelChannelLayout layout ) { return layout switch { PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev => ( array is byte[] ) || ( array is sbyte[] ), PixelChannelLayout.Short => array is short[], PixelChannelLayout.UShort => array is ushort[], PixelChannelLayout.Int => array is int[], PixelChannelLayout.Float => array is float[], PixelChannelLayout.UShort4444 => ( array is ushort[] ) || ( array is byte[] ), PixelChannelLayout.UByte => ( array is byte[] ) || ( array is sbyte[] ), PixelChannelLayout.UInt => array is uint[], PixelChannelLayout.UShort565 or PixelChannelLayout.UShort565Rev or PixelChannelLayout.UShort4444Rev or PixelChannelLayout.UShort5551 or PixelChannelLayout.UShort1555Rev => array is ushort[], PixelChannelLayout.UInt8888Rev or PixelChannelLayout.UInt1010102 or PixelChannelLayout.UInt2101010Rev => array is int[], PixelChannelLayout.UInt8888 => array is uint[] or byte[], _ => false, }; } } }