//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="ButtonGroup" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Geometries; using StgSharp.Graphics; using StgSharp.Mathematics; using StgSharp.Mathematics.Graphic; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Transactions; namespace StgSharp.Controls { public abstract class KeyboardButtonGroup : ControllingItem { private List buttonList; private TriggerButton current; public KeyboardButtonGroup() { buttonList = new List(); } public bool IsEntity { get => false; } public ReadOnlySpan TextureBox { get => throw new NotSupportedException(); } public Rectangle BoundingBox { get; set; } public TriggerButton CurrentButton { get => current; } public Vec2 Position { get; set; } protected List AllButton { get => buttonList; } public void AddButton(TriggerButton button) { buttonList.Add(button); } public abstract void Confirm(); public IEnumerator GetEnumerator() { foreach (TriggerButton item in buttonList) { yield return item.Single(); } } public void MoveDown() { TriggerButton button = current; while ((button.Down != null) && button.Down.IsDisabled) { button = button.Right; } if (current == button) { return; } current.DeHighlight(); button.Enable(); current = button; } public void MoveLeft() { TriggerButton button = current; while ((button.Left != null) && button.Left.IsDisabled) { button = button.Left; } if (current == button) { return; } current.DeHighlight(); button.Enable(); current = button; } public void MoveRight() { TriggerButton button = current; while ((button.Right != null) && button.Right.IsDisabled) { button = button.Right; } if (current == button) { return; } current.DeHighlight(); button.Enable(); current = button; } public void MoveUp() { TriggerButton button = current; while ((button.Up != null) && button.Up.IsDisabled) { button = button.Right; } if (current == button) { return; } current.DeHighlight(); button.Enable(); current = button; } } }