//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="MatrixParallelWrap.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Collections; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace StgSharp.Mathematics.Numeric { public enum SleepMode : int { QuickWakeup = ThreadPriority.AboveNormal, NormalSleep = ThreadPriority.BelowNormal, DeepSleep = ThreadPriority.Lowest, } public class MatrixParallelWrap : IDisposable { private MatrixParallelThread[] _threads; private bool _disposed = false; private int _count; internal MatrixParallelWrap(MatrixParallelThread[] threadArray) { _threads = threadArray; IsMultithread = threadArray.Length > 1; _count = threadArray.Length; } public MatrixParallelQueue TaskQueue { get; set; } public ReadOnlySpan Threads { get { if (_disposed) { throw new ObjectDisposedException(typeof(MatrixParallelWrap).Name); } return _threads; } } public ThreadPriority AfterWork { get; private set; } private bool IsMultithread { get; init; } public void Dispose() { if (_disposed) { return; } MatrixParallel.ReturnParallelResources(ref _threads); _disposed = true; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void LaunchParallel(SleepMode afterWork) { AfterWork = (ThreadPriority)afterWork; foreach (MatrixParallelThread thread in _threads) { thread.AfterWork = AfterWork; thread.BindedWrap = this; } WaitAllWraps(); } public void WaitAllWraps() { if (_disposed) { throw new ObjectDisposedException(typeof(MatrixParallelWrap).Name); } SpinWait.SpinUntil(() => Volatile.Read(ref _count) == 0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal void ReportThreadAccomplished() { if (_disposed) { throw new ObjectDisposedException(typeof(MatrixParallelWrap).Name); } Interlocked.Decrement(ref _count); } } }