//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="BluePaintNode.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharpDebug.Logic; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace StgSharp.Logic { public delegate void BluePaintNodeAction( in Dictionary inpput, in Dictionary output); public abstract class BluePaintNode { private BluePaintNodeAction mainOperation; private BluePaint local; private Dictionary inputInterfaces; private Dictionary outputInterface; private bool running; private string name; internal Dictionary InputInterfaces => inputInterfaces; internal Dictionary OutputInterface => outputInterface; internal BluePaintNode(string name, bool isTaskSurvival) { this.name = name; SurvivalTask = isTaskSurvival; } protected BluePaintNode(string name, BluePaintNodeAction operation) { this.name = name; mainOperation = operation; } internal bool SurvivalTask { get; set; } public void Run() { foreach (var item in inputInterfaces) { item.Value.WaitForStart(); } mainOperation(in inputInterfaces, in outputInterface); }//--------------------------------- end of class ----------------------------- } public class BluePaintPipeline { private SemaphoreSlim formerCompleteSemaphore; private BluePaintPipelineArgs args; public BluePaintPipeline() { formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0,maxCount:1); } public void CompleteAndWriteData(BluePaintPipelineArgs args) { formerCompleteSemaphore.Release(); this.args = args; } public void WaitForStart() { formerCompleteSemaphore.Release(); } } public abstract class BluePaintPipelineArgs { } }