using StgSharp.Controlling; namespace StgSharp.Entities { public class Enemy : IEntity { public bool _selectalbe; internal Launcher _awardLauncher; internal Launcher _commonBulletLauncher; internal Launcher _dieBulletLauncher; public Launcher AwardLauncher { get; set; } public Launcher CommonBulletLauncher { get; set; } public Launcher DieBulletLauncher { get; set; } internal void InternalDieOperation(Control home) { _dieBulletLauncher.Launch(); _awardLauncher.Launch(); } public override void OnRenderFrame() { CommonBulletLauncher.Launch(); } } }