using StgSharp.Entities; using StgSharp.Graphics; using System; using System.Diagnostics.CodeAnalysis; using System.Threading; namespace StgSharp.Controlling { internal static partial class TimeLine { internal static Queue
formList = new Queue(); private static bool renderChainStarted; internal static TimelineBlock currentOperation; private static bool isPaused = false; internal static bool RenderStarted { get { return renderChainStarted; } } public static TimelineBlock CurrentOperation { get { return currentOperation; } set { if (currentOperation == default || currentOperation.isComplete) { currentOperation = value; } } } internal static void RenderAll() { renderChainStarted = true; } } }