// // Generated by StgSharp.GenerateGL on 2026-08-25 09:22:55Z // Uniform overloads introduced in OpenGL 3.3 // using System; using System.Runtime.CompilerServices; using StgSharp.Mathematics.Graphics; namespace StgSharp.Graphics.OpenGL { public unsafe partial class OpenGLFunction { [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, float v0) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform1f(uniform.id.SignedValue, v0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); fixed (float* valuesPtr = values) { Context.glUniform1fv(uniform.id.SignedValue, values.Length, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, int v0) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform1i(uniform.id.SignedValue, v0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); fixed (int* valuesPtr = values) { Context.glUniform1iv(uniform.id.SignedValue, values.Length, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, uint v0) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform1ui(uniform.id.SignedValue, v0); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); fixed (uint* valuesPtr = values) { Context.glUniform1uiv(uniform.id.SignedValue, values.Length, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, float v0, float v1) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform2f(uniform.id.SignedValue, v0, v1); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); if ((values.Length % 2) != 0) { throw new ArgumentException("Uniform data length must be divisible by 2.", nameof(values)); } fixed (float* valuesPtr = values) { Context.glUniform2fv(uniform.id.SignedValue, values.Length / 2, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, int v0, int v1) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform2i(uniform.id.SignedValue, v0, v1); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); if ((values.Length % 2) != 0) { throw new ArgumentException("Uniform data length must be divisible by 2.", nameof(values)); } fixed (int* valuesPtr = values) { Context.glUniform2iv(uniform.id.SignedValue, values.Length / 2, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, uint v0, uint v1) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform2ui(uniform.id.SignedValue, v0, v1); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); if ((values.Length % 2) != 0) { throw new ArgumentException("Uniform data length must be divisible by 2.", nameof(values)); } fixed (uint* valuesPtr = values) { Context.glUniform2uiv(uniform.id.SignedValue, values.Length / 2, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, float v0, float v1, float v2) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform3f(uniform.id.SignedValue, v0, v1, v2); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); if ((values.Length % 3) != 0) { throw new ArgumentException("Uniform data length must be divisible by 3.", nameof(values)); } fixed (float* valuesPtr = values) { Context.glUniform3fv(uniform.id.SignedValue, values.Length / 3, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, int v0, int v1, int v2) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform3i(uniform.id.SignedValue, v0, v1, v2); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); if ((values.Length % 3) != 0) { throw new ArgumentException("Uniform data length must be divisible by 3.", nameof(values)); } fixed (int* valuesPtr = values) { Context.glUniform3iv(uniform.id.SignedValue, values.Length / 3, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, uint v0, uint v1, uint v2) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform3ui(uniform.id.SignedValue, v0, v1, v2); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); if ((values.Length % 3) != 0) { throw new ArgumentException("Uniform data length must be divisible by 3.", nameof(values)); } fixed (uint* valuesPtr = values) { Context.glUniform3uiv(uniform.id.SignedValue, values.Length / 3, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, float v0, float v1, float v2, float v3) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform4f(uniform.id.SignedValue, v0, v1, v2, v3); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); if ((values.Length % 4) != 0) { throw new ArgumentException("Uniform data length must be divisible by 4.", nameof(values)); } fixed (float* valuesPtr = values) { Context.glUniform4fv(uniform.id.SignedValue, values.Length / 4, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, int v0, int v1, int v2, int v3) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform4i(uniform.id.SignedValue, v0, v1, v2, v3); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); if ((values.Length % 4) != 0) { throw new ArgumentException("Uniform data length must be divisible by 4.", nameof(values)); } fixed (int* valuesPtr = values) { Context.glUniform4iv(uniform.id.SignedValue, values.Length / 4, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, uint v0, uint v1, uint v2, uint v3) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform4ui(uniform.id.SignedValue, v0, v1, v2, v3); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, ReadOnlySpan values) { ArgumentNullException.ThrowIfNull(uniform); if ((values.Length % 4) != 0) { throw new ArgumentException("Uniform data length must be divisible by 4.", nameof(values)); } fixed (uint* valuesPtr = values) { Context.glUniform4uiv(uniform.id.SignedValue, values.Length / 4, valuesPtr); } } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, Vec2 value) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform2fv(uniform.id.SignedValue, 1, (float*)&value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, Vec3 value) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform3fv(uniform.id.SignedValue, 1, (float*)&value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, Vec4 value) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniform4fv(uniform.id.SignedValue, 1, (float*)&value); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void SetUniformValue(Uniform uniform, GraphicsMatrix value, bool transpose = false) { ArgumentNullException.ThrowIfNull(uniform); Context.glUniformMatrix4fv(uniform.id.SignedValue, 1, transpose ? (byte)1 : (byte)0, (float*)&value); } } }