//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="CoordinationBase" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Mathematics.Graphic; using System.Runtime.CompilerServices; namespace StgSharp.Geometries { public abstract class CoordinationBase { private bool globalCoordAvailable; private CoordinationBase localCoordination; private Matrix44 coordMat; public CoordinationBase(CoordinationBase localCoordination) { this.localCoordination = localCoordination; coordMat = new Matrix44(); } public virtual Point LocalOrigin { get => new Point(coordMat.column[3].XYZ); internal set => coordMat.column[3].XYZ = value.Coord; } public virtual Vec3 LocalX { get => coordMat.column[3].XYZ; internal set => coordMat.column[3].XYZ = value; } public virtual Vec3 LocalY { get => coordMat.column[3].XYZ; internal set => coordMat.column[3].XYZ = value; } public virtual Vec3 LocalZ { get => coordMat.column[3].XYZ; set => coordMat.column[3].XYZ = value; } protected ref Matrix44 CoordMat { [MethodImpl(MethodImplOptions.AggressiveInlining)] get => ref coordMat; } } }