//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="BufferObjectBase" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Graphics; using StgSharp.Graphics.OpenGL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp.Graphics { /// /// Interface of all kinds OpenGL BufferHandle objects /// public abstract class BufferObjectBase : IDisposable { protected GlHandle[] _bufferHandle; protected RenderStream binding; /// /// Get the only handle to one of the Object instance /// /// /// /// /// /// /// public GlHandle this[int index] => _bufferHandle[index]; /// /// Bind a BufferHandle instance to OpenGL /// /// /// Index of handle of the object in this instance to be bind /// public abstract void Bind(int index); public void Dispose() { Dispose(disposing:true); GC.SuppressFinalize(this); } /// public override string ToString() { return $"This is a {GetType().FullName}, containing {_bufferHandle.Length} buffer handles: {_bufferHandle.ToString()}."; } protected abstract void Dispose(bool disposing); ~BufferObjectBase() { Dispose(disposing:false); } } }