using StgSharp.Math; using System; namespace StgSharp.Geometries { public class Circle : PlainGeometry { internal Point center; internal Point pointOnCircle; internal Point pointOnPlain; internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion); internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion); public override Point RefPoint0 => center; public override Point RefPoint1 => pointOnCircle; public override Point RefPoint2 => pointOnPlain; internal override int[] Indices => throw new NotImplementedException(); public virtual vec3d MoveCenter(uint tick) => movCenterOperation.Invoke(tick); public virtual vec3d UpdateRadius(uint tick) => movBeginOperation.Invoke(tick); public virtual vec3d UpdatePlain(uint tick) => movEndOperation.Invoke(tick); public override Plain GetPlain() { return new Plain(center, pointOnCircle, pointOnPlain); } internal override void OnRender(uint tick) { tick -= bornTick; center.Position = refOrigin.Position + MoveCenter(tick); pointOnCircle.Position = refOrigin.Position + UpdateRadius(tick); pointOnPlain.Position = refOrigin.Position + UpdatePlain(tick); } public override Line[] GetAllSides() { throw new NotImplementedException(); } } }