//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="MatrixParallelWrap.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using StgSharp.Collections; using StgSharp.HighPerformance.Memory; using StgSharp.Mathematics.Numeric.Runtime; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading; using System.Threading.Tasks; namespace StgSharp.Mathematics.Numeric { public enum SleepMode : int { QuickWakeup = ThreadPriority.AboveNormal, NormalSleep = ThreadPriority.BelowNormal, DeepSleep = ThreadPriority.Lowest, } public class MatrixParallelWrap : IDisposable { private MatrixParallelThread[] _threads; private bool _disposed; private readonly CountdownEvent _countdownEvent; internal MatrixParallelWrap(MatrixParallelThread[] threadArray) { _threads = threadArray; _countdownEvent = new CountdownEvent(threadArray.Length); } public ReadOnlySpan Threads => _disposed ? [] : _threads; public ThreadPriority AfterWork { get; private set; } internal L4 DataCache { get; set; } internal PredictPolicy Policy { get; set; } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public void LaunchParallel(SleepMode afterWork) { ObjectDisposedException.ThrowIf(_disposed, nameof(MatrixParallelWrap)); AfterWork = (ThreadPriority)afterWork; foreach (MatrixParallelThread thread in _threads) { thread.AfterWork = AfterWork; thread.BindedWrap = this; } WaitAllWraps(); } public void WaitAllWraps() { if (_disposed) { return; } _countdownEvent.Wait(); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal void ReportThreadAccomplished() { ObjectDisposedException.ThrowIf(_disposed, nameof(MatrixParallelWrap)); _ = _countdownEvent.Signal(); } private void Dispose(bool disposing) { if (_disposed) { return; } if (disposing) { MatrixParallel.ReturnParallelResources(ref _threads); _countdownEvent.Dispose(); } _disposed = true; } } }